Front Line Assembly Creating Music for AirMech
At PAX East we were thrilled to announce Front Line Assembly is creating the music for AirMech! FLA is one of the founding fathers of electronic industrial music, continually pushing the boundaries of the scene. They previously worked on Quake II and Quake III by id Software, and we're honored that their return to the gaming world is for AirMech.
Wait, what? How the...
How did Carbon manage to get Front Line Assembly to do the music for AirMech? Excellent question, because sometimes I can hardly believe it myself. Anyone who knows me knows that I love Herzog Zwei, and if you know that game then you are aware that it had a pretty epic selection of music for that time period. However, just like with the game itself, I'm not interested in creating a direct copy or imitation of something from a long time ago. I'm concerned with "what is best for this game in the year 2012," and I wanted music that could be layered depending on the action going on in the game. A longtime FLA fan myself, I've always thought the signature way the music builds up would be perfect for this.
So the question becomes, how do I find a band that can make music like FLA? Because obviously, there's no way I can get FLA to actually make music for us. Something in my head tells me that even though the chance is remote, that I should at least try or I might regret it later. So I find what I think is a good contact point, and send Bill Leeb a message. Over and done with.
Bill wites back, and says he wants to talk about things, and I can't believe it. Do I have the correct Bill Leeb? Or is this random person just screwing with me? He says that the project sounds cool, they just finished a tour, and it's a great time for them to do a project like this. We're in Seattle, and they are in Vancouver, so I want to meet in person to make sure this really is them, because it's just too surreal to me.
Matt and I drive up to Vancouver, where we meet Bill Leeb, Jeremy Inkel and Jared Slingerland. We hit it off right away, and I learn more about how FLA really is an "indie" band, and cares about freedom and doing what they are interested in than anything else. And they think AirMech is cool...which totally blows my mind.
The Real Deal
While our discussions were originally about creating a soundtrack for AirMech, things evolved from there quite a bit. Intentionally or not, creating music for this purpose was really natural to the band and the demo tracks flowed quickly. We were also really excited about what we were hearing, as it's definitely FLA, but it's non-vocal and feels very fresh. As a huge FLA fan, I think this collection of music breaks new ground for them, and can't wait for the public reaction to it.
This led us to decide between Carbon and FLA that AirMech (the soundtrack) will be a fully mastered studio album put out by their label tentatively dated for fall 2012. This arrangement allows FLA to devote all their attention to the album, and the music for the game will be better for it. We are also going to offer exclusive ingame content that you can get when you purchase the soundtrack/album. We'll have Pilots of the band members (including Jason Bazinet) as well as a very special AirMech Variant designed with input from the band.
Details of the album and the exact content will be released later on when things have been finalized, but rest assured it's going to be a great package for both AirMech and FLA fans.
So where is it?
The new music exists in demo form, not ready for public release. While I'm in love with it already, the band wants to make sure everything is to their highest standards, and is properly mixed and mastered before anything hits the outside world. I respect that of course, so all I can do for now is tell you that it's awesome, and well worth the wait. In the mean time, if you are new to FLA then you should go read about the band and listen to their music.
Apr 10, 2012. James Green