AirMech Beta

Summer update is here! We're really busy on the programming side with some important fixes and new features, so we let the artists loose to make some fun summer content. A few things have been leaking out since last patch, but now we're going live with the Summer Crate and all the cool treats. There's even an Ice Cream Badge for finding all 8 Ice Cream Treats. There's a few ways to get things:

  • Rare drops
  • Game Shop
  • Summer Crate
  • Player Market

We'll continue with this event until PAX starts at the end of the month. Speaking of which, we will once again be in the awesome Indie MEGABOOTH with all our indie friends! Find us right in the middle of it all in Booth 772

I'd like to announce that longtime player Otakuma has taken on the role of Balance Bear! Put in more concrete terms, he'll be acting as "balance ambassador" to the community, pulling together feedback and presenting us with tweaks to fine tune high level balance. It's a nice compliment to having Liquidsnake3 as our Community Goodwill Ambassador, and I expect this means we can more quickly make small balance experiments.


  • New Unit: Shooter, a sniper infantry class
  • Start new players in the first Challenge map
  • Add "ice cream truck music" to Ice Cream Buck
  • Custom animations for Ice Cream Buck
  • Players level 5 and under should now always be put in Simple map when choosing Solo Matchmaking
  • Summer Crate starts dropping, Crate 2 is retired

Balance Changes:

Generator and MoneyMaker are getting a few tweaks to make them less spammy. Also keep an eye out for the other balancing changes.

  • Reduce MoneyMaker production by 33%
  • Increase Fortress credit production by 20%
  • Generator build power cost increased from 0 to 50
  • Generator build credit cost increased from 2000 to 2500
  • Generator build time increased from 5 to 10 seconds
  • Generator power generation decreased from 10 to 7
  • Generator kill experience increased from 100 to 150
  • Armadillo power drain increased from 2.5 to 3.0
  • Bombs energy build cost increased from 100 to 150
  • HAAT and Flakker ground damage penalty to mechs reduced from 50% to 35%

Bug Fixes:

  • Fixed bugs where unlocking alternates could hang the client with the spinning red circle
  • Fixed a bug where players could get behind the main base on Thar
  • Fixed a bug where units would appear floating in mid-air near the side outposts next to the main bases on Duel
  • Make Ice Cream Buck link work properly

Known Issues:

  • the Watermelon has a broken property tag. It should read 100% Yummy Cake