New Networking Model and Menu Tutorials

5-Nov-2015

New Networking Model and Menu Tutorials New Networking Model and Menu Tutorials

We've been doing a lot of work on the network code and are ready to try out a new model. Give it a try in multiplayer and be sure to let us know if it plays any smoother for you. Feedback is always appreciated. http://airme.ch/1GNQ45x

New players will now be greeted upon exiting the Challenges and given a brief tutorial for the Basecamp and some pointers to help them out in the menus. A Comms Mk1 structure will now be required to view chat, and they'll be prompted to get a blueprint from the Shop. Existing players will also need a Comms Mk1 Blueprint before they can access chat!

The Nanoforge has finally broken loose from the Info tab and is now a floating window with it's own chat channel and redesigned UI.

There are a number of minor bugfixes and UI updates in this patch, but it's main purpose is to test updates to the networking layer and work to address the disconnect issues we've been monitoring, as well as gain more information on startup issues that some players are having.

General Updates:

  • moved the Nanoforge out of the Info tab and into its own window
  • group selected units will now continue to their capture target even if it is captured before they arrive
  • new Basecamp and menu tutorials for new players
  • a Comms Mk1 structure is now required to use chat
  • improvements and optimizations to network code
  • Ultimate Parts for Helix added to the Shop: Ultimate Helix Engine, Ultimate Missile Ammo, Ultimate Helix Missile Launcher, and Ultimate Helix Armor
  • some improvements to AirMech AI
  • updated various dialog boxes
  • updates to pilot descriptions
  • added map lore tooltips
  • added map lore descriptions to map selection menu
  • tweaks to tooltip backgrounds

Bug Fixes:

  • fix for clicking Basecamp tiles through other menus
  • fix for blurry chat badges
  • fixed arm not appearing on Neo
  • fixed some detached fins on Striker skins
  • fix for units in cargo being given the capture command after dropping an infantry unit
  • fix for maps not saving correctly
  • some fixes for getting stuck in Basecamp tutorials
  • fix for AirMech Level Up ability not working with new ability system
  • fix for Honeypot using wrong range indicator while on a neutral/unowned socket
  • fixed crash issue after login
  • fixed left wing not showing ground contrails on some Striker skins
  • fixes for text spilling out of dialog boxes
  • fix for spectators gaining control of a player once all players have disconnected from the match

Balance Changes:

  • new stats for Satellite Item
  • allow Paladin aura to always be active in air-mode
  • Paladin aura range in air-mode decreased from 8 to 6
  • removed energy use for Paladin auras in air-mode
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