We've been working hard on the latest Wastelands patch and have a lot of new features, bug fixes and even a few easter eggs for you.
Check out the new LFG mode to speed up the grouping process and find new people to stand with you against The Iron Hand. Once the group leader has initiated a mission, group members will now have an accept dialog for coordinating the start of the mission. Give it a try and let us know what you think.
The Wastelands have expanded! There's a new area to the far right of the overworld that caps off the end of the first campaign, something to suit the mood of the final missions.
Below are some of the changes that have been made since our last patch, you can also see detailed notes while in game - click on the version number or the patchnotes button in the pause menu.
See you in the Wastelands!
Changes:
Add pilot abilities to Warrior skills panel
Add 'Neo Stasis Blast Armor Piercing' property to parts that buff Stasis blast damage
Add support for fuel consumption on usage of Helix grenades ability and guided airmode missiles
Add support for energy use on Blade Guardian hits
Add preplace Skyeye units to "Black Hat" mission
Add new line of Plating Structural Parts
Add intro cinematic for acquiring Striker AirMech
Add Northeastern map art
Add Skull Pets
Add Book and Helmet Recipe Icon
Add Pilot animations and model update
Add icons for Stasis Ammo, Saucer Crystals, Saucer Beam and multi-launcher parts
Add Loadout options while in basecamp
Disable in game unit restocking from earned Salvage
Updating VIPShopTicket icon art
Add New 'Craftable' icon in inspector UI
Balance:
Add hp and energy drain back to Osprey on it's drain beam ability usage
Buff enemy AI AirMech unit building speed in higher difficulty levels
Slightly increased the time between enemy unit spawns in "Last Run" mission
Update kudos level up cost for AirMechs
generally reducing at higher levels
Update 'Rapid Missile Loader' legacy parts missile fire speed (mk4 +500% -> +200%)
Increase unit restock price 20%
Increase per player enemy unit buffs in online games
Increase kudos costs required to upgrade the basecamp Hangar
Implement per player enemy unit difficulty scalars in coop games against ai
Give helix grenades the same missile damage buffs that the rockets/missiles have (multilauncher projectiles)
Don't apply difficulty salvage bonus to destroyed allied units
Buff allied and enemy fortress HP in higher difficulty levels
Add an "Epic" repair tool part at L60 for Osprey
Gorgon attack range decreased from 22 to 17
Don't allow Angel's sniper stasis ability to charge up more than 1 shot
AirMech Boost energy use increased from 1.0 to 2.5
AirMech Boost cooldown increased from 0.21 to 0.42
Blade Guardian energy drain from 0.1 -> 0.3
Bugfixes:
Fix issues with Helix grenade damage calculation and rebalance DPS per council feedback.
Fix persistence of pilot point allocation
Fix angel sniper stasis shot ability not triggering correctly on F3/keyboard activation
Show "watch" ui when clicking on the "BaseComms" structure in the basecamp
Refresh lobby unit supply count after restocking
Fix visibility issues for simple group members in lobby
Fix terrain tiles on "Black Hat" that would sometimes have a black line when flying around
Fix unit stack count display not updating in multiplayer games
Fix unit selector in loadout customization UI in Wastelands
Fix team color mapping on the minimap in coop games (allied outposts sometimes shown as red on the minimap)
Fix pilot portrait getting into a bad state when you leave lobby
Fix loadout selection/customization in Wastelands lobby
Fix loadout loading on "Strike Force" mission
Fix for potential game desync on death with scrappers active
Fix for "Running on Fumes" sometimes not appearing as completed after a Victory
Fix floating assets near southern Outpost on "Sierra Pass"
Fix end game defeat messages spamming if fort is destroyed on "Iron Duel"
Fix bug report ui from popping behind the pause menu
Fix blank button when in a group and you hover over an sg member card
Potential fix for stuck unit recycling state
Fix display on minimap of neutral outposts to be grey
Added missing Gothic Saucer and head to the Collection Sets
Add terrain height tracking on Bomber Mantis strike projectile to improve it's usability on sloped terrain
Add Fall Crate to Crates Inventory Set
Timing fixes for the "Boss Unit" spawns on "Shoulders of Giants"
Timing fixes for TankHeavy spawns in "Snowfall"
Misc:
Swap bunkered Brutes in Angel of Death mission for Butchers
speed up selection of explosive vs bombard skill usage
Space out Vulcan spawn times on "Crossroads", so they don't spawn ontop of each other
Remove outposts form Scrapyard. Improves friendly AI logic.
Reduce the HP Bonus for new StrPlt parts, removed Armor Bonus, added DamageReduceBonus
Reduce Service Level of themed shops to a max of 10
Potential fix for inactive AI on "Shoulder of Giants"
Pilot can no longer boost. Only jump
Move bug report button into settings menu
Fixing timing of first outpost captured story bits in "Strike Force" mission
Adding pilot cape customization slot
Adding sun rays to shop selection, removing outlines
Add Camera intro transitions
update FX fire direction for non-airmech collision targets when firing. Makes fire tracer fx look more connected/to their target being damaged
Tweak AI to not get stuck trying to select units. Don't sit there trying to build defenses for the outpost when it have nothing valid to build.
make airmech grenades (helix) properly scale their blast damage against various target type (mult modifiers)
fix stasis shot chance on by default (was on in testing, should have been removed)
Don't aim while transforming. Fixes some animation jitter when tranforming.
cleanup and reduce multilauncher use fuel consumption rates
Adjust sniper shot to not shoot over outposts and forts.
Adding Void Recipe Icons for airmechs
Add scissors plans
Add recipes/plans for fine scrap and alloy so new craftable ui will trigger on them
Add recipes for econ/tax books
Add recipe/plan for void eagle
Add plans for hellstorm brute and devastator
Add Memo pad Plans
Add Kettle corn recipe setup
Add Hellstorm Hatty and Haat recipes
Add crafting recipe for Void skull
Add clickable version number to open Patch notes
Angel's stasis shot now effects flying units
Stubbing in display of more info on unit mouse over